| rpD3D9GEOMETRYUSAGE_DYNAMICPOSITIONS |
Positions will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICNORMALS |
Normals will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICPRELIT |
Prelight information will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS |
The 1st set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS1 |
The 1st set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS2 |
The 2nd set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS3 |
The 3rd set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS4 |
The 4th set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS5 |
The 5th set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS6 |
The 6th set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS7 |
The 7th set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDS8 |
The 8th set of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICTEXCOORDSALL |
All sets of texture coordinates will be locked and changed every frame. |
| rpD3D9GEOMETRYUSAGE_DYNAMICMASK |
Mask for finding dynamic information. |
| rpD3D9GEOMETRYUSAGE_CREATETANGENTS |
Per-vertex tangents are going to be used for this geometry. |