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RenderWare Graphics API Reference
3.7
This document provides an API Reference for release 3.7 of the RenderWare Graphics SDK.
RenderWare Graphics is a 2D and 3D graphics API used by game developers to create real-time 3D graphics applications, such as computer games and simulations. It contains a comprehensive set of tools, plugins and libraries which enable game developers to create games on the leading platforms - PC, GameCube, PlayStation 2, and Xbox.
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What does the API Reference contain?
This API Reference contains the following sections:
- Introduction Introduction to RenderWare Graphics
- Plugins & Toolkits List List of all plugins and toolkits
- Fundamental Types Integer, Real, Geometrical Vector and Matrix Types
- Math Tools Includes Barycentric, Quaternion, Slerp, Spline and Bézier mathematical tools
- Initialization & Resource Management Memory management, plugin management and file management
- Error & Debug Handling Error and debug handling
- File System File System Toolkit
- Streaming Serialization
- Rasters Images & Textures Rasters, textures, texture dictionaries, images and mipmapping
- Render States Render states
- Immediate Mode 2D and 3D Immediate Mode
- Objects, Frames & Hierarchical Animation Objects, frames and hierarchical animation
- Cameras Cameras rendering
- Lighting Lights and lightmaps
and normal maps (Xbox and D3D9 specific)
- Geometry Basic geometry, skinning, morphing delta morphing, particles, bézier patches and collision detection
- Animation Tools Keyframe and compressed matrix animation
- Dictionary Tools Generic containers of named objects
- Scene Management Clumps, worlds, PVS, LOD and user data
- 2D Tools 2D, 2D animation (including Maestro) and character sets
- PowerPipe Pipeline rendering
- FX Pack Chargeable optional extra containing crowd, team, toon and advanced particles.
- Platform Specific Links to all documentation and functions for the current platform
- Glossary Glossary of RenderWare Graphics terminology including list of file extensions
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