
Data Fields | |
| RwUInt32 | numIndex |
| RwUInt32 | minVert |
| RpMaterial * | material |
| RwBool | vertexAlpha |
| void * | vertexShader |
| RwUInt32 | baseIndex |
| RwUInt32 | numVertices |
| RwUInt32 | startIndex |
| RwUInt32 | numPrimitives |
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Needed if we share the vertex buffer |
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The material for this instanced data |
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The vertex index where the meshes vertices begin. Needed for reinstancing, not for rendering |
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Number of indices. Needed for reinstancing, not for rendering |
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Number of primitives to render |
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Number of vertices in the vertex buffer |
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Location in the index array to start reading vertices. |
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The prelight data contains alpha |
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Vertex shader |
© 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:46:49 2004.
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