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Platform Specific Functions
[D3D9 Functions Overview]

The functions, typedefs and structs listed below have been created specifically for D3D9.

RwCore

Functions
It is highly recommended that the functions below are used when you want to use D3D9 capabilities in RenderWare. However, you can obtain a reference to the D3D9 device using RwD3D9GetCurrentD3DDevice, although the RenderWare Graphics internal cache will be made invalid.
The functions below must only be called after RwEngineOpen and before RwEngineStart.

All the functions below must only be called after RwEngineStart.

RpWorld

Typedefs
Functions
Data Structures

RpLight

Functions
Data Structures

Plugins

RpNormMap
RpMatFX
RpPatch
RpSkin
RpToon

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