Modules | |
| Source Blending Modes | |
| Destination Blending Modes | |
| Restrictions | |
Functions | |
| void | RwD3D9SetRenderState (RwUInt32 state, RwUInt32 value) |
| void | RwD3D9GetRenderState (RwUInt32 state, void *value) |
| void | RwD3D9SetTextureStageState (RwUInt32 stage, RwUInt32 type, RwUInt32 value) |
| void | RwD3D9GetTextureStageState (RwUInt32 stage, RwUInt32 type, void *value) |
| void | RwD3D9SetSamplerState (RwUInt32 stage, RwUInt32 type, RwUInt32 value) |
| void | RwD3D9GetSamplerState (RwUInt32 stage, RwUInt32 type, void *value) |
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RwD3D9GetRenderState retrieves a renderstate value. It is preferred that this utility function is used rather than the D3D9 API function IDirect3DDevice9::GetRenderState since RenderWare can optimize performance using it's internal cache. See Device Cache.
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RwD3D9GetSamplerState retrieves a state value for an assigned sampler in the specified stage. It is preferred that this utility function is used rather than the D3D9 API function IDirect3DDevice9::GetSamplerStageState since RenderWare can optimize performance using it's internal cache. See Device Cache.
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RwD3D9GetTextureStageState retrieves a state value for an assigned texture in the specified stage. It is preferred that this utility function is used rather than the D3D9 API function IDirect3DDevice9::GetTextureStageState since RenderWare can optimize performance using it's internal cache. See Device Cache.
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RwD3D9SetRenderState sets a device renderstate parameter. It is preferred that this utility function is used rather than the D3D9 API function IDirect3DDevice9::SetRenderState since RenderWare can optimize performance using it's internal cache. See Device Cache.
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RwD3D9SetSamplerState sets the sampler state value for the currently assigned texture in the specified stage. It is preferred that this utility function is used rather than the D3D9 API function IDirect3DDevice9::SetSamplerStageState since RenderWare can optimize performance using it's internal cache. See Device Cache.
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RwD3D9SetTextureStageState sets the state value for the currently assigned texture in the specified stage. It is preferred that this utility function is used rather than the D3D9 API function IDirect3DDevice9::SetTextureStageState since RenderWare can optimize performance using it's internal cache. See Device Cache.
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© 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:46:57 2004.
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