Main Page   Modules   Alphabetical List   Data Structures   Data Fields  

Textures
[D3D9]

D3D9 RenderWare Graphics supports all the RenderWare texture formats, as defined in RwRasterFormat, except:

D3D9 texture formats are, however, very much dependent on the video card drivers. Should a texture format be requested that is not supported, then RenderWare will select the best supported format.

It should be noted that all normal textures are completely managed by D3D9.

There are no general restrictions on the dimensions of textures. If the requested size is unsuitable, RenderWare will perform any required resampling.

Texture addressing

All of the texture addressing modes supported by RenderWare Graphics are supported in RWD3D9. It is the video card driver's responsibility to render the texture correctly.

See also:
RwRasterFormat , RwTextureAddressMode , RwTextureSetAddressing , RwTextureSetAddressingU , RwTextureSetAddressingV , RwTextureGetAddressing , RwTextureGetAddressingU , RwTextureGetAddressingV , Compressed Textures , Cube Textures , Texture Dictionaries

Criterion Software © 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:46:57 2004. Send Feedback