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Compressed Textures
[D3D9]

RenderWare Graphics supports compressed textures via the RwD3D9DDSTextureRead function. This function will load .dds files that contain compressed and uncompressed formats.

Compressed textures formats must be a power of 2. A texture does not have to be square but both x and y must be powers of 2.

Calling the function RwRasterLock on a raster that was created via RwD3D9DDSTextureRead, where the texture format in the .dds file was DXT1-5, will provide a pixel pointer to the compressed texture data. RenderWare Graphics will not decompress the texture.

Note:
Calling RwImageSetFromRaster or RwRasterSetFromImage on a raster that contains a compressed texture will result in undefined results and should be treated as an error.
See also:
Raster Types , Raster Functions , RwRasterLock , RwD3D9DDSTextureRead , Cube Textures

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