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RtLtMapCnvWorldSectorData Struct Reference
[RtLtMapCnv]

Collaboration diagram for RtLtMapCnvWorldSectorData:

Collaboration graph

Data Fields

RpWorldSectorworldSector
RpUserDataArraytexName
RpUserDataArrayvtxU
RpUserDataArrayvtxV

Detailed Description

The RtLtMapCnvWorldSectorData holds the imported lightmap data required for converting to RenderWare format.

The structure stores the imported UV lightmap co-ordinates array and the lightmap texture name reference array.

See also:
RtLtMapCnvWorldSectorCnvDataCreate , RtLtMapCnvWorldSectorCnvDataDestroy , RtLtMapCnvWorldSectorGetUArray , RtLtMapCnvWorldSectorGetVArray , RtLtMapCnvWorldSectorGetTexNameArray


Field Documentation

RpUserDataArray* texName
 

A data array storing the texture name reference per triangle.

RpUserDataArray* vtxU
 

A data array storing the U lightmap co-ordinate per vertex.

RpUserDataArray* vtxV
 

A data array storing the V lightmap co-ordinate per vertex.

RpWorldSector* worldSector
 

The parent world sector pointer.


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