
The structure stores the imported UV lightmap co-ordinates array and the lightmap texture name reference array.
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The atomic whose lightmaps are converted during the conversion process. |
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A flag for returing the error status in the event of an error during conversion. |
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Internal use only. |
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Internal use only. |
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Internal use only. |
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Internal use only. |
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Specifies if the imported lightmap is to be rescaled to the working image size. |
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Internal use only. |
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Specifies the scaling factor for the RenderWare sample image, generated from the imported lightmaps during conversion. |
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Specifies the small triangle rejection threshold. |
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A user data array storing the texture name reference per triangle. |
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Specifies if greedy rasterization is to used. |
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A user data array storing the U lightmap co-ordinate per vertex. |
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A user data array storing the V lightmap co-ordinate per vertex. |
© 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:46:45 2004.
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