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| RwIm3DVertex * | RwIm3DVertexGetNext (RwIm3DVertex *vertex) |
| void | RwIm3DVertexSetPos (RwIm3DVertex *vertex, RwReal worldX, RwReal worldY, RwReal worldZ) |
| RwV3d * | RwIm3DVertexGetPos (RwIm3DVertex *vertex) |
| void | RwIm3DVertexSetU (RwIm3DVertex *vertex, RwReal u) |
| void | RwIm3DVertexSetV (RwIm3DVertex *vertex, RwReal v) |
| void | RwIm3DVertexSetNormal (RwIm3DVertex *vertex, RwReal x, RwReal y, RwReal z) |
| void | RwIm3DVertexSetRGBA (RwIm3DVertex *vertex, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha) |
While rendering 3D Immediate Mode geometry, a set of RwIm3DVertex objects is produced. The functions documented here are exposed to allow access to these vertices. The vertices have been transformed and clipped to device space.
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RwIm3DVertexGetNext is used to retrieve the next vertex following the specified one in an array of 3D immediate mode vertices.
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RwIm3DVertexGetPos is used to get the position of the specified 3D immediate mode vertex.
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RwIm3DVertexSetNormal is used to define the normal of the specified 3D immediate mode vertex.
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RwIm3DVertexSetPos is used to define the world space position of the specified 3D immediate mode vertex.
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RwIm3DVertexSetRGBA is used to define the RGBA color of the specified 3D immediate mode vertex. Each color component is specified as an integer in the range 0 to 255.
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RwIm3DVertexSetU is used to define the texture u-coordinate of the specified 3D immediate mode vertex.
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RwIm3DVertexSetV is used to define the texture v-coordinate of the specified 3D immediate mode vertex.
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© 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:46:53 2004.
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