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| RpMeshHeader * | RpBuildMeshGenerateCacheAwareTriStrip (RpBuildMesh *buildMesh, void *data) |
For a detailed explanation see the XDK whitepaper "Xbox Vertex Performance.doc".
Currently, RtVCAT is hardcoded to optimize for the Xbox and GeForce 3 post transform and light cache size.
RtVCAT is activated in the RenderWare exporters by selecting the "Cache Aware (Xbox and GeForce 3)" tristrip method option.
RtVCAT is implemented with xbStrip, Microsoft's tristripping code available on the Xbox XDK.
Copyright Criterion Software Limited
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RpBuildMeshGenerateCacheAwareTriStrip generates a vertex cache aware triangle strip.
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© 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:47:14 2004.
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