Data Structures | |
| struct | RpToonMaterial |
Functions | |
| RpToonMaterial * | RpToonMaterialCreate (void) |
| void | RpToonMaterialDestroy (RpToonMaterial *mat) |
| void | RpToonMaterialSetPaintID (RpMaterial *mat, const RwChar *name) |
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RpToonMaterialCreate Creates a toon material with default values.
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RpToonMaterialDestroy Destroys a Toon Material.
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RpToonMaterialSetPaintID is used to set a paint name to be associated with a material. This paint will then take precedence over the default paint associated with an RpToonGeo.
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© 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:47:05 2004.
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