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Examples - SDK
[3.6]
BurningM
This example demonstrates a burning man effect. A simple particle system, using a PTank for the rendering, is animated using a skinned character as an emitter.
ImShadow
This example has a new menu option that allows you to switch between generic and platform-specific pipelines to render the shadows.
MemHints
This example shows you how to sensibly manage your runtime memory allocations by exploiting a new RenderWare parameter.
NormMap
This example shows you how to use the normal map plugin for rendering any geometry using a normal map in texture space, and is now shipped for D3D9 too.
PBlaster
This example demonstrates blaster gun effects, using both 3D matrix-based particles to generate the laser beams, and screen aligned particles for the charging effect. It shows you how to use PTank atomic objects to create some custom particles.
PickUp
This example demonstrates health-pack pickup effects, using one PTank atomic per pickup.
Toon
This example has a new menu layout that allows you to switch between generic and platform-specific render callbacks.
UVAnim
This example demonstrates the use of the uvanim plugin. Playback of animations that were applied to materials within the exporters is demonstrated. Examples of how to create and apply animations are provided. Use of the RtDict toolkit is also demonstrated.
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