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Documentation
[3.6]
New and extensively updated documentation for RenderWare Graphics 3.6 is listed below.
User Guide - New Chapters
The User Guide has new chapters on:
- File System toolkit
- UV Animations
- Dictionary toolkit
User Guide - Updated Chapters
The User Guide has updated chapters on:
- 2D Graphics Toolkit
- Camera
- Collision Detection
- Delta Morphing
- Immediate Mode
- Initialisation & Resource Management
- Lightmaps
- Rasters, Textures and Images
- RpTeam
- Serialization
Exporter Documentation Guides
- Integration of UV animation
Tools Guides
Tools guides have been produced/updated to accompany the following:
- Lightmaps in Exporters
- Updating templates
- Custom export file per asset
- New stream command line tools
- New Font streaming functions in 2D Graphics Toolkit
- Sub-hierarchy animation in 3ds max & Maya reference guides
- Exporters and Normal maps location changes
- User data and Export name update in the Technical Artist guide
- Platform independent texture dictionary editor
- Build environment sanity checks in the Build Tool user guide
- RtToon
- Building the SDK
OpenExport API Reference
- Renaming of functions
- Feature requests
RenderWare Graphics API Reference
- Added memory hints
- Updates to RpCollisions
- New pipelines in the PDS
- Updates to RpDMorph
- Updates to RenderStates and Raster types
- Updates to RpTeam
- New UV animation toolkit, RpUVAnim
- New Dictionary toolkit, RtDict
- New File System toolkit, RtFSyst
White Papers
These white papers have been updated for RenderWare Graphics 3.6:
- RenderWare Graphics and OpenGL
The RenderWare Graphics and Direct3D white paper is new for RenderWare Graphics 3.6.
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