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What's New - D3D7
[3.1]
A more detailed list of changes to the SDK can be found in the changelog.txt file. This list here describes the major points extracted from this file.
The following features have changed:
- Addition of Material Effects plugin with support for bump and environment mapping.
- Addition of Parametric particle system plugin.
- Addition of new animation plugin hanim. Note this replaces the previous RpAnim plugin.
- World offset removed.
- Pick functionality moved into separate toolkit.
- All old demos have been retired. Replaced with a new set of programming examples.
- BMP and RAS conversion removed from the core - now available as a separate toolkit.
- Support added for TIFF conversion (primarily for Maya users).
- Collision removal from world plugin which started with the 3.04 release is now complete.
- New API functions: RpMaterialClone
- Max exporter includes support for Character Studio 3.
- RwXxxxxxGetState() functions now removed from API. These were marked as obsolete in the 3.04 SDK.
- A number of plugins have been retired either due to replacement by better alternatives or through obsolescence. These are: RpAnim, RpBone, RpLabel, RpMemInfo, RpMemLeak, RpPrtcls, RpRefine, RpVRML
These libraries and header files are still provided with this SDK for backward compatibility but will be removed with the next major update. For this release they are located in an /archive subdirectory off the usual location.
- The SDK now contains 30 new examples demonstrating RenderWare Graphics usage.
- Initial release of the RenderWare Graphics User Guide. This version covers the basics. Future updates will build on this foundation to further explain more complex topics.
Plus many more general tweaks and improvements to performance and stability.
© 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:46:56 2004.
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