The RenderWare Graphics SDK supports all enhancements to the Open Export SDK. For full details, see the What's New sections in:
OESDKfor3dsmax.chm - Open Export source code API Reference for 3ds max. OESDKforMaya.chm - Open Export source code API Reference for Maya.
A new COM interface has been provided to aid rf3 file translation. The interface wraps the rf3 translator in the Open Export framework. For information, see the appropriate Open Export API Reference, detailed above, and the new RF3Translator API Reference, Rf3Translator.chm.
Background colors can now be exported and are supported in RenderWare Visualizer.
A new Visualizer connection wizard is provided to simplify the process of setting up remote connections for use by RenderWare Visualizer.
New algorithms improve lightmap packing when using the Native Lightmap Export option.
The art tools now support 3ds max 6, including lightmap DirectX9 shaders.
The new burn axis system option enables you to burn the '3ds max to RenderWare' axis system transform into the geometry and positions of animated hierarchies, stopping the transform inadvertently being overwritten when positioning objects. The option is turned on by default.
All file operations now go through the file system toolkit. Renderware no longer provides a standard file interface (RwFileInterface, RwOSGetFileInterface). As a result, all file system related calls must include the file system header (rtfsyst.h) before making a file operation, such as RwFopen or RwFread. The file system toolkit also requires the successful initialization of the file system manager, as well as the registration of one or more appropriate file systems per platform. For more information on how this is done please refer to the skeleton example code.
The file system toolkit also provides a standard ANSI-C file interface which can be used to perform synchronous and asynchronous file operations. The completion of asynchronous file operations is now notified through callbacks that can be specified in the RtFSManagerFOpen function.
The new environment plugin provides functionality for adding a background color to assets for tools. For more information see the RpEnv Plugin Overview.
The default RenderWare debug handler has been removed. Applications now need their own debug handler. Please refer to the skeleton code for an example of how to set a debug handler.
© 1993-2004 Criterion Software Limited. All rights reserved. Built Thu Feb 12 13:46:56 2004.
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