rws) can be thought of as a container for all the existing binary streams that RenderWare Graphics supports. For example, an RWS file can contain clumps (previously found in .dff's), worlds (previously found in .bsp's), texture dictionaries (previously found in .txd's), etc. The RWS file format makes it easier to group related data.
An RWS file can contain any number of objects, and there is the possibility that a particular type of object may have more than one instance in an RWS. To this end, it is not as straightforward/efficient to simply browse the RWS file sequentially, searching for the appropriate chunk ID, loading the chunk, querying if it is the right one, and potentially discarding it.
A solution around this problem is provided by a Table of Contents that appears at the head of RWS files exported by the RenderWare Graphics exporters.
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