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Pre-lighting
[Tutorial 5 - Creating a World]

We could add additional lights into the world to make the other walls visible. In this tutorial, however, we will use the prelighting feature of the 3ds max exporter to compute illumination and store this in the exported file. This means that RenderWare Graphics does not need to perform lighting calculations on the vertices of the world. This is a technique that can dramatically increase rendering performance in real applications. If your worlds do not require dynamic lighting, then you should export the static geometry using prelighting.

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