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Conclusion
[Tutorial 5 - Creating a World]

We have written an application that can import world data generated by 3ds max. We have seen how the prelighting option provided by the Static World exporter can be used to good effect. Additionally this tutorial has shown how modifying frames can be used to adjust the position and orientation of the camera.

The RenderWare 3ds max and Maya exporter documentation explain the exporters in more detail.

Next Tutorial 6 - RWS files and Tables of Contents


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