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Picking
[Tutorial 2 - User Interaction]

In this application we will separate out recording of events and processing of these events. Our event handler will merely change the application state. An update routine, called as part of the Idle() function, will use this state to modify the world. The first state that we will capture will be the state of the left mouse button. When we determine that the left mouse button is pressed down we will use RenderWare Graphics collision routines to pick an atomic.

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