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RwPlCore implementation
[3.2]
RenderWare Graphics source customers will be aware of an additional RenderWare Graphics component called RwPlCore. This is part of a transition to a common platform which the RenderWare Graphics, RenderWare Audio and RenderWare Physics will use. At the moment this is only something that has been made available to RenderWare Graphics Audio customers as a small slimmed down version of RwCore, but with required functionality and maintainability. This means that RenderWare Graphics Audio has a common interface which will be used when RenderWare Graphics Platform comes on line.
Please realize that RwPlCore and RwCore are mutually exclusive
- and RwPlCore is not to be used in conjunction with RenderWare Graphics.
Combination Plug-in Architecture
In this release, we have modified the structure of some of the plugins so that plugin combinations are explicit rather than implicit. This allows the developers to select exactly the combinations of plugins and often rendering pipelines their application needs.
For example:
- The RpMatFX plugin only contains the generic material effects rendering pipelines.
- The RpSkin plugin only contains the generic skin rendering pipelines.
Attaching both the RpMatFX and RpSkin plugins does not enable skinned material effects rendering. The skinned material effects rendering pipelines are stored as an extension to the RpSkin plugin. Hence it is necessary to attach the RpSkinMatFX plugin in place of the RpSkin plugin. Note it is still necessary to attach the RpMatFX plugin.
These changes only affect RpSkin and RpPatch.
Installers on weekly builds
From this version onwards, all weekly builds will be packaged as installable versions, that will look for previous versions, installed applications and install the code in the correct locations. For customers who don't require this, an option will be provided to just install the complete version to a location of their choosing.
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