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Z
[Glossary]

Glossary entries beginning with Z.

Z-buffer

A Z-buffer is the same size and shape as the frame buffer, and for each pixel it stores the z-value, the distance from the camera to the currently closest primitive. Normally used to resolve visibility of rendered primitives.

Z-value

A value representing the distance value, the "z" of xyz coordinates. It is used to refer to the distance from the camera in the term Z-buffer.


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