Macromedia Flash File Format. This file format can be used to create user interfaces which are converted to .swf file format for use in RenderWare Graphics.
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A frame is used to position an atomic, light or camera in space. Frames contain both a modeling matrix and a local transformation matrix. They are supported by RwFrame.
The malloc() and free() functions are used heavily in games processing, where, inspite of their versatility, they only have to control blocks of a few sizes. So it is faster to reserve blocks for the commonly stored structures when the application is initialized. When a structure is needed it is allocated a block of the appropriate size, and when it is no longer needed, its memory can be reclaimed. This is faster and uses memory more efficiently. FreeLists are supported by RwFreeList.
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