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Examples - SDK
[3.5]
GCOND
The GCond is used to show how to create a geometry conditioned BSP world from an import world (building on the World example). Geometry Conditioning has a set of parameters that can be used to affect the conditioning in a number of ways. The example is a simple coplanar patch tessellated into 15x15 triangulated quads. Each quartile's UV coordinates are shifted to show how UV translation affects conditioning. The BSP world is displayed on the screen and the results of conditioning can be displayed in wireframe.
HANIM4
The fourth Hierarchical Animation example illustrates how to use compressed keyframe data to animate HAnim hierarchies.
PRTSTD2
The PRTSTD2 example illustrates the use of a custom property with the RpPrtStd plugin. It shows how a custom emitter and particle property can be created and used with other standard property in the prtstd plugin.
RWSVIEW
The RWSView example illustrates how to load assets from an RWS file into your RenderWare Graphics application. The supplied RWS file contains a world, a platform independent texture dictionary, two clumps, and two animations.
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